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This book is intended for use with GURPS Traveller, but can be used as a sourcebook for any science fiction roleplaying game. If you are a seller for this product, would you like to suggest updates through seller support?

Read more Read less. No customer reviews. How does Amazon calculate star ratings? The machine learned model takes into account factors including: the age of a review, helpfulness votes by customers and whether the reviews are from verified purchases.

Review this product Share your thoughts with other customers. Write a customer review. Most helpful customer reviews on Amazon. Verified Purchase. An excellent resource for modelling interstellar trade for any RPG. It tackles various economic and freight related issues, and all of these can be adapted as needed for different settings. Perfect for GMs and players who want more numbers and nuts and bolts to their trading. One of the archetypal Traveller activities is trading, and if that's your thing, this book has you covered!

As you would expect from Steve Jackson Games, this sourcebook is packed full of great info and thought-provoking ideas. Every Traveller GM should have this book. Good resource for any sci-fi game. The rest is fine. The so called "Big Picture" introduction Chapter 1 is a disaster. As much as it pains me to say, the guy who wrote this must have a very limited understanding of economics. Now, I'm just gonna pick the most ludicrous assumptions with averse effect on roleplaying trade here: 1 First, the author's assertion page 9 of "Commercial banks" keeping reserves in Imperial Credits or "precious metals" is embarrassing.

Anyone who has been involved in any international trade knows that international transactions will revolve around the passing of documents of title bills of lading. While loading the cargo, the shipper will issue a bill of lading to the charterer probably the exporter , who will pass it to his bank. The bank will have a lien in this bill of lading not in a lump of gold locked up in a safe , and you cannot collect the delivery without this bill of lading if handing over it, the shipper would be strictly liable for any loss suffered by the owner of the bill of lading.

The intended receiver of the goods probably the importer must accordingly first obtain the bill of lading from the financer. In order to do so, the receiver either pays the agreed upon price up front or, more likely, supply a corresponding bond a letter of credit issued by his own local bank.

Already now, the bills of lading are moving towards the encrypted electronic receipts we could expect in a future Imperium rather than the old paper documents.

Not a reserve in "precious metals". You're welcome. I would personally model the Imperium on the EU, assigning the MoC an active role in preserving the free movement of goods if not capital, services and people within the Imperium.

That would remove the stupid discussion on tariffs on transported goods while the importing and exporting jurisdictions would still need to exchange VAT information. Also, we should frankly assume that the Empire would have a monopoly on negotiating trade agreements incl import tariffs and other terms on behalf of its member worlds with non-Empire jurisdictions the Vargr or the Zhodani, etc.

Apparently the author doesn't understand the function of a currency and exchange mechanism. To equate the role of a currency with the convenience of "people" tourists grabbing a pint at a starport stop-over between flights? Buyers and sellers of goods will agree terms of payments, and these companies will then secure their respective exchange rates at various financial institutions. As evidenced by the failure of the Euro, a common currency would require a common fiscal policy, and would hardly be practical in a galaxy spanning Empire.

Accordingly, I don't believe the Traveller Imperium could ever have its own consumer currency "money". Despite having much more federal authority than the Iridium Throne, not even the EU expect all its member countries to exclusively abide by the Euro we still have the British pound sterling and the Danish Krona, for instance , and its companies may conduct business in whatever currency they please.

It's highly likely, however, that there would be an Imperial Bond a "Special Drawing Right", for those familiar with Hague-Visby rules in international maritime trade. But to suggest that there would be "Credit notes minted" page 9 is silly, and does not come close to reflect the function of a currency or the role of a Central Bank.

From a roleplaying point of view, we could perhaps fall back upon a simplified Credit system to calculate profits and to readily transfer purchasing power between jurisdictions, but let's not delude ourselves as to the role of the MoC here. Tariffs don't finance anything; they protect the local industry from imports, as imports reduce the taxation of local produce.

It would be the local beneficiaries of imports that would pay taxes to finance whatever, but let's not forget that the safety provided by "the local navy" is equally important to further the exports of the local economies. Presumably a space port could apply fees for the use of its facilities and to keep space lanes free of obstacles pirates and meteorites.

More likely, the local authorities would use income generated from the importing businesses to subsidize such expenditures rather than impose the cost on shipping companies. In roleplaying terms, the players may have to pay local sales taxes, but for imports from another member world of the Imperium, there ought not be any tariff.

In addition, the author also seems lost as to the correlation between interest rates and investments low interest rates fuel investments in shares, commodities and consumer goods!

However, despite these shortcomings in the purported economic background, the actual rules mechanics Chapter 2 onwards are still playable. Although I really can't see why the author should persist in mote mercantilist discussions on trade imbalances, especially as he has already assumed that all transactions are made in the uniform Credits currency anyway.

The first times I have watched Firefly I knew what I was watching. I was watching Far Trader. One of the favorite settings in a Traveller campaign is as a the crew of a small wandering trader slipping through the tangled web of the Imperial bureaucracy and the Megacorporations to scrape a living along the frontiers.

You are small but you are free, and the universe is yours so long as your wits and good fortune allow. Far Trader naturally gives a lot of information on running such a campaign. But it also tells of the general nature of Intersteller Trade. The book is quite meaty and uses information based on the details of the real-life distribution industry. When I was tour-guide at Oregon Maritime Museum, I was able to use tidbits I had learned from far-trader to help give information to the tourists.

Which shows how "realistic" it was. Those who are not detailmongers like me, might find this book annoying. Even then, there is toward the end a relief from that with advice on how to conduct a campaign. If you like to imagine yourself a bold enterprenuer with a keen wit then this is a book for you.

The stars are free and the universe belongs to you. But watch out. For as the book warns you: "Cutthroat competition is not just a colorful catch phrase". Go to Amazon. Back to top. Get to Know Us.

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GURPS Traveller: Far Trader: Profit and Pitfalls Among the Stars

Freeman, passing the D limit, jumping outsystem to Jenghe at this time, no estimated time of return. Jump approved; squawk Come back and see us sometime. There's a fortune to be made among the stars — for the intrepid merchant with business savvy, a suspicious mind, and more than a little luck. Be prepared to meet some of the worst characters in the universe — just pray they're not your business partners! And remember, "cutthroat competition" isn't just a colorful catch phrase.


GURPS Traveller Classic: Far Trader

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GURPS: Traveller - Far Trader

This book is intended for use with GURPS Traveller, but can be used as a sourcebook for any science fiction roleplaying game. Thomas J. Peters, -guru de negocios uber- Fortune y The Economist es autor de muchosbest sellersinternacionales, incluyendoA Passion for Excellence and Thriving on Chaos. Peters es considerado -el padre de la corporacion posmodernista- Los Angeles Times , es el presidente de Tom Peters Company y vive en Vermont. Convert currency. Add to Basket. Book Description Steve Jackson Games,



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