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Joe lives in Irvine, California with his lovely fiance, three smelly cats, and two incredibly ferocious snakes. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Prima Games.
Prima Games is an imprint of Random House, Inc. All Rights Reserved. Ubisoft, Ubi. Sunflowers GmbH is a Ubisoft Entertainment company. Important: Prima Games has made every effort to determine that the information contained in this book is accurate.
However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book.
The publisher cannot provide any additional information or support regarding gameplay, hints and strategies, or problems with hardware or software.
Some game tricks require precise timing and may require repeated attempts before the desired result is achieved. But every explorer needs a guide. Our book will see you safely through the shallows of basic gameplay, the depths of advanced tactics, and the danger- ous reefs of the main campaign.
The following details all that lies within this guide. Chapter 1: Introduction deals with the overall style of play you are about to engage in, the characters you will meet, the lands you will explore, and the various game modes at your disposal. Chapter 3: Building Materials lists all the different types of build- ings in the game, how you can acquire them, and what they produce.
Since Dawn of Discovery is primarily about building a civilization, this chapter is one of your most valuable resources. This walkthrough shoots for speed, simplicity, and safety; if you follow its instructions, you should sail through each level with ease. Chapter 5: Extras lists all the medals, achievements, and bonus content that hide within the nooks and crannies of Dawn of Discovery. Many of these items require a great deal of effort to acquire; knowing where to find them is just the beginning, and we show you how.
The following characters are the major players in Dawn of Discovery. He is ill, and you must help build a cathedral that will allow the public to pray for his recovery. You can play each chapter in the campaign at one of three diffi- culty levels: Easy, Medium, and Hard. The differences between difficulty levels vary from chapter to chapter, although one difference is the same in every one: demolition refunds.
On Easy, if you demolish a building you previously constructed, you get a refund of all the money and resources it cost to construct that building. On Medium, you get a refund of half the money and resources that went into a given building.
And on Hard, you get no refund when you demolish a building. At heart, though, this game is all about creating a small settlement and growing it into a powerful island metropolis that bustles with people, goods, and trade. There are three main ways to play Dawn of Discovery: The campaign, scenarios, and continuous game. What really distin- guishes each mode is the degree to which the game guides your actions. He is fair, generous, and extremely pious.
He will go to any lengths to help a friend, and at some point, you may have to go just as far to help him. Guy Forcas Guy Forcas is ugly, shrewd, and deceitful. He officiously demands that you help him supply a holy crusade against the Orient and then takes credit for all your hard work.
Cardinal Lucius The cardinal oozes menace and power. Despite his pious office, it quickly becomes clear that he aspires not to heaven, but to world domination. You may have to show her the way. The Supporting Cast Along with the main characters comes a rich and colorful supporting cast. Most of these characters make one or two brief appearances in the course of the campaign.
He will aid you early in your quest. You must save him and his town. Hassan ben Sahid This leader of pirates is not a friendly customer. If you want to deal with him, you must first defeat his corsair fleet. He will help you in your quests as long as you protect him from the crusade. Hildegard von Lewenstein This abbess will help you care for the emperor. Difficulty Levels The main difference between one difficulty level and another is the cache of resources with which you begin each chapter.
On Easy, you have more to work with; on Hard you have less. Izmir This alchemist devises potent concoctions that will come in extremely handy late in the campaign.
For the most part, difficulty levels affect how you behave at the outset of a level. There are two exceptions to this rule: the sixth chapter and the eighth. Due to their time limits, these levels are more greatly affected by differences in difficulty level. The eighth chapter in particular leaves little room for error on Easy and almost none on Hard.
You should be able to tackle any level on any difficulty with the help of our walkthrough. By clicking on their portrait, you can see how well or poorly you are doing with them. But before we get to the nuts and bolts of relationships, we should tell you that there are different kinds of players and relationships within each game.
You are the most important player in any given game. These two characters are in every game, but they are never active players with whom you must compete. Demand honor - You can trade money for honor points. While the scenarios and continuous games have most of the same features as the campaign, they also offer their own unique wrinkles that make the experiences they offer somewhat different than the one found in the campaign. The major differences are diplomacy, attainments, items, neutral powers and beggars.
This section will examine these features in order to better prepare you for scenarios and continuous games. Diplomacy Diplomacy is a measure of your relationships with other players and factions in a given scenario or continuous game.
In order to view these relationships, you can either hit the Diplomacy button on the bottom of the screen, or press F7 ]. You can only request the auxiliary fleet once per hour from each faction. If you complete this quest, you will gain an alliance with the Corsairs. However, your actions can distinctly alter your relationship with the Corsairs, whereas the Occident and Orient are always on your side. This is where you get into actual diplomacy.
Red means you are at war, yellow means you have a trade treaty, and green means you have an alliance. If you are at war, ben Sahid will attack you. If you have a trade treaty, he will attempt to trade at your warehouses. And if you have an alliance, he will support you in a fight. In order to gain an alliance with them, you must meet one of two conditions, and then must undertake a special quest.
This Computer characters These characters are just like you; they have their own settle- ments, and they represent their own interests. Like the Corsairs, your relationship is measured via the colors on a bar beneath their portrait. Green means alliance, yellow means trade, grey means neutral, and red means at war. You can either demand a little, a medium amount, or a lot. Each amount has a probability associated with it; this is the likelihood that The Campaign New Worlds of Discovery Scenarios Continuous Game the player will agree to pay what you ask, and it is inversely proportional to the amount you ask for.
If you ask a player for tribute and they say no, then you will lose a small amount of reputation. Reputation is a numerical measurement of your relationship with another player.
The colored bar beneath their portrait is actually a visual representation of your reputation with them. The bar goes from 0 to reputation; 0 being hated Red , being loved green. Intimidate: You insult the computer player, which diminishes your reputation with them by about eight points. This has a probability associated with it. Ingratiate: You compliment the other player, which increases your reputation with them by about eight points.
If you fail to ingratiate yourself, you lose one reputation point with that player. Pay Tribute: You give the computer player money in exchange for reputation. You can donate a small, medium or large amount, which directly affects the reputation you gain. If your reputation with a player is high, they may want to ally themselves with you.
If it is low, they may want to go to war. There are many ways you can alter your reputation with another player. You can execute the diplomatic actions we just listed in the diplomacy window, and you can also complete quests for that player, trade with them, and impress them by building up a powerful civilization faster than they can. Your reputation with a player affects the treaties you can sign with them.
There are two types of treaties: trade and alliance. If your reputation is in the green reputation , you can form an alliance with that player, causing them to come to your aid in an armed conflict.
Dawn of Discovery Guides
All products and characters mentioned in this book are trademarks of their respective companies. But every explorer needs a guide. Our book will see you safely through the shallows of basic gameplay, the depths of advanced tactics, and the danger- ous reefs of the main campaign. The following details all that lies within this guide. Chapter 1: Introduction deals with the overall style of play you are about to engage in, the characters you will meet, the lands you will explore, and the various game modes at your disposal. Chapter 3: Building Materials lists all the different types of build- ings in the game, how you can acquire them, and what they produce.
Anno 1404 Dawn of Discovery Prima Official Guide
Anno , also known as Dawn of Discovery in North America, is a game that blends city building and economic simulation , along with real-time strategy elements. It was released in June and is the sequel to Anno This wiki covers the English PC version only. This wiki is divided into four main sections: guides , reference material , walkthroughs , and technical information. The guides section explains important game topics and clarifies many game topics not explained elsewhere. The reference materials section contains detailed lists and formulas for most of Anno 's game mechanics and is great for looking up details about a particular item, building, or system. Particularly the production chains reference page is extremely useful to keep handy while playing.
Official Strategy guide
This is the second of a series of guides I am writing for Dawn of Discovery: Venice. This one focuses on the path to the nobleman and how you have to get there as efficiently as possible. This part of the game focuses around Ascension rights. Ascension rights are the number of available building upgrades available.
Anno 1404 Dawn of Discovery Prima Official Guide Scan
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